Autor :Infinity z oTibia.net klik
Licencja : Rób co chcesz byle by nie zmieniać autora
Skrypt działa na zasadzie gdy gracz x został zabity przez gracza y (zdenerwował sie bo ma dużo mniejszy level niż gracz y) ma on dużo pieniędzy wiec zamawia hunta graczowi y. Za jego głowę płaci 100k. Gracz z zabija gracza y i otrzymuje nagrodę w wysokości 100k.
Teraz konkrety:
Część SQL
CREATE TABLE IF NOT EXISTS `bounty_hunters` ( `id` int(11) NOT NULL AUTO_INCREMENT, `fp_id` int(11) NOT NULL, `sp_id` int(11) NOT NULL, `k_id` int(11) NOT NULL, `added` int(15) NOT NULL, `prize` bigint(20) NOT NULL, `killed` int(11) NOT NULL, `kill_time` int(15) NOT NULL, PRIMARY KEY (`id`) ) ENGINE=MyISAM DEFAULT CHARSET=utf8 COLLATE=utf8_unicode_ci;
Część LUA
Wchodzimy do katalogu /data/talkactions/scripts/ tworzymy plik bh-add.lua dodajemy do niego:
function onSay(cid, words, param) if(param == "") then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Use: \"!hunt [prize],[nick]\" where prize is for example 1(k).") return TRUE end local t = string.explode(param, ",") if(not t[2]) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Use: \"!hunt [prize],[nick]\" where prize is for example 1(k).") return TRUE end local sp_id = getPlayerGUIDByName(t[2]) if sp_id == nil then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] This player doesn't exists.") return TRUE end local result_plr = db.getResult("SELECT * FROM `bounty_hunters` WHERE `sp_id` = "..sp_id.." AND `killed` = 0;") if(result_plr:getID() ~= -1) then is = tonumber(result_plr:getDataInt("sp_id")) result_plr:free() else is = 0 end prize = tonumber(t[1]) if(prize == nil or prize < 1) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Use: \"!hunt [prize],[nick]\" where prize is for example 1(k).") return TRUE end if(prize >= 100000000000000000000) then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Sorry, you typed too big number!") return TRUE end if is ~= 0 then doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] This player has already hunted.") return TRUE end if doPlayerRemoveMoney(cid, prize*1000) == TRUE then db.executeQuery("INSERT INTO `bounty_hunters` VALUES (NULL,"..getPlayerGUID(cid)..","..sp_id..",0," .. os.time() .. ","..prize..",0,0);") doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] Hunt has been added!") else doPlayerSendTextMessage(cid, MESSAGE_STATUS_CONSOLE_BLUE, "[BOUNTY HUNTERS] You haven't got enough money!") end return 1 end
Następnie wchodzimy do katalogu /data/talkactions/talkactions.xml/ i dodajemy linijkę:
<talkaction access="0" log="no" filter="word" words="!hunt" script="bh-add.lua" />
Kolejnym krokiem jest wejście do katalogu data/creaturescript/creaturescripts.xml i dodanie linijki:
<event type="kill" name="BountyHunter" script="kill.lua"/>
Następnie data/creaturescripts/scripts/ otwieramy plik login.lua i dodajemy tam linijkę:
POD LINIJKA! registerCreatureEvent(cid, "PlayerDeath") DODAC TO registerCreatureEvent(cid, "BountyHunter")
Zostajemy w katalogu data/creaturescripts/scripts/ i tworzymy plik kill.lua wklejamy do niego:
function onKill(cid, target) if isPlayer(target) == TRUE then ---- BOUNTY HUNTERS START ----- pid = cid pid2 = getPlayerGUID(target) local result_plr = db.getResult("SELECT * FROM `bounty_hunters` WHERE `sp_id` = "..pid2.." AND `killed` = 0;") if(result_plr:getID() ~= -1) then prize = tonumber(result_plr:getDataInt("prize")) bid = tonumber(result_plr:getDataInt("id")) result_plr:free() else prize = 0 bid = 0 end if (bid ~= 0 and prize ~= 0 and not(getTileInfo(getCreaturePosition(cid)).pvp)) then db.executeQuery("UPDATE `bounty_hunters` SET `killed` = 1, `k_id`="..getPlayerGUID(cid)..", `kill_time` = " .. os.time() .. " WHERE `id` = "..bid..";") doPlayerAddMoney(cid,prize*1000) doPlayerSendTextMessage(cid,MESSAGE_STATUS_CONSOLE_BLUE,'[BOUNTY HUNTERS] You killed hunted player, so you gained the reward!') end ---- BOUNTY HUNTERS END ----- end return TRUE end
Część PHP
Tworzymy plik bounty-hunters.php w katalogu z naszym acc makerem.
<?php @mysql_connect("localhost","user","password"); @mysql_select_db("database"); $main_content .= '<P ALIGN=CENTER> <br> <FONT SIZE=5 COLOR=#CFF00C> How to use... </FONT> <br> <br> <FONT SIZE=2 COLOR=#CFF00C> * !hunt [prize],[nick] : <FONT SIZE=1 COLOR=#FCC33F> Wysyla ogloszenie o huncie dla postaci. Cena w tysiacach.<br> Przyklad: !hunt 100,Infinity </FONT><br> </FONT> </P> <br> <br> <center> <h1> Bounty Hunters </h1> </center> <TABLE BORDER=0 CELLSPACING=1 CELLPADDING=4 WIDTH=100%> <TR BGCOLOR="#505050"> <TD CLASS=white width=30%> <center><B>Zlecil</B></center> </TD> <TD CLASS=white width=30%> <center><B>Nagroda</B></center> </TD> <TD CLASS=white width=30%> <center><B>Ofiara</B></center> </TD> <TD CLASS=white width=10%> <center><B>Zabity przez</B></center> </TD> </TR>'; $inv = @mysql_query("SELECT * FROM `bounty_hunters` ORDER BY `added` DESC"); $num = 0; $color=$config['site']['darkborder']; while($tab = @mysql_fetch_array($inv)){ if($num%2 == 0){$color=$config['site']['darkborder'];}else{$color=$config['site']['lightborder'];} $pid = $tab['fp_id']; $sid = $tab['sp_id']; $kid = $tab['k_id']; $killed = $tab['killed']; $prize = $tab['prize']*1000; if($killed == 0){ $kill = '<font color="red">Nobody!</font>'; }else{ $k = @mysql_query("SELECT * FROM `players` WHERE `id` = ".$kid.""); $k1 = @mysql_fetch_array($k); $kill_name = $k1['name']; $kill = '<a href="index.php?subtopic=characters&name='.$kill_name.'">'.$kill_name.'</a>'; } $f = @mysql_query("SELECT * FROM `players` WHERE `id` = ".$pid.""); $f1 = @mysql_fetch_array($f); $s = @mysql_query("SELECT * FROM `players` WHERE `id` = ".$sid.""); $s1 = @mysql_fetch_array($s); $fn = $f1['name']; $sn = $s1['name']; $main_content .= ' <TR BGCOLOR="'.$color.'"> <TD> <center> <b> <a href="index.php?subtopic=characters&name='.$fn.'">'.$fn.'</a> </b> </center> </TD> <TD> <center> <b> '.$prize.' gp </b> </center> </TD> <TD> <center> <b> <a href="index.php?subtopic=characters&name='.$sn.'">'.$sn.'</a> </b> </center> </TD> <TD> <center> <b> '.$kill.' </b> </center> </TD> </TR>'; $num++; } if($num == 0){ $main_content.='<TR BGCOLOR="'.$color.'"> <TD colspan=4> <center> Currently there are not any bounty hunter offer. </center> </TD> </TR>'; } $main_content .='</TABLE><div align="right">Copyright © <a href="http://otibia.net">oTibia.net</a>.</div>'; ?>
Teraz dodajemy to do naszego index.php :
POD case "guilds"; $topic = "Guilds"; $subtopic = "guilds"; include("guilds.php"); break; WKLEJAMY TO case "bounty-hunters"; $topic = "Bounty Hunters"; $subtopic = "characters"; include("bounty-hunters.php"); break;
To dodajemy do naszego layouta jeśli używamy tibiacom layout:
<a href='index.php?subtopic=bounty-hunters'> <div id='submenu_bounty' class='Submenuitem' onMouseOver='MouseOverSubmenuItem(this)' onMouseOut='MouseOutSubmenuItem(this)'> <div class='LeftChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div> <div id='ActiveSubmenuItemIcon_biunty' class='ActiveSubmenuItemIcon' style='background-image:url(<?PHP echo $layout_name; ?>/images/menu/icon-activesubmenu.gif);'></div> <div class='SubmenuitemLabel'>Bounty Hunters</div> <div class='RightChain' style='background-image:url(<?PHP echo $layout_name; ?>/images/general/chain.gif);'></div> </div>